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Monkeewrench

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Click here to buy Monkeewrench by  P. J. Tracy.  

Monkeewrench

by P. J. Tracy
4.5 out of 5 stars

  • Paperback: 432 pages
  • Publisher: Signet; Reprint edition April 6, 2004
  • Language: English
  • ISBN: 045121157X
  • Product Dimensions: 6.9 x 4.2 x 1.2 inches
  • Shipping Weight: 7.20 ounces

    13 of 14 people found the following review helpful: I understand all the hype, April 30, 2003 Reviewer:Peggy Vincent "author and reader" (Oakland, CA) -       When a debut mystery gets as much press and hooplah as Monkeewrench has received, I've just got to read it, but I read with some healthy skepticism. This book, however, deserves all the praise. A writing team of mother/daughter wrote it (how do they DO that??), basing the dense and riviting plot on a computer game that suddenly seems to be imitated in real life as people, based on characters in the game, keep turning up dead. The plot thickens (dum-de-dum-dum...) when we learn that one of the protagonists lives as a near recluse, surrounded by protective devices, due to having been threatened with murder years earlier - and the perp was never nabbed. And when it's discovered that the employees of the software company (the game's inventors) all have been given new IDs by the tight-lipped FBI, well, things get dicey. With 3-4 sub-plots unwinding, the book is a testament to the skill of the authors' ability to keep everything moving along with the skill and precision of a teenager with a joystick.

    From Publishers Weekly
    A mother-daughter writing team pens a soundly plotted thriller that fires on all cylinders. Tracy (the authors' pseudonym) seamlessly weaves together three distinct subplots converging on a Minneapolis software company, Monkeewrench, run by eclectic misfits and founded by the beautiful, bitchy, haunted Grace MacBride, an enigmatic recluse. The slaying of an elderly couple in a Wisconsin church draws Sheriff Michael Halloran and his amorous deputy, Sharon Mueller, into an investigation that brings unprecedented scrutiny to their conservative rural town. At the same time, a string of baffling murders in Minneapolis are driving homicide detectives Leo Magozzi and Gino Rolseth bonkers. Then the folks at Monkeewrench figure out what's going on: a killer is staging a series of exotic murders that duplicate those in their grisly new video game, Serial Killer Detective. Desperate to prevent additional murders (the game has 20), the programmers study the victims to figure out who might be next. Meanwhile, Magozzi's investigation reveals that MacBride and her colleagues created entirely new identities for themselves years earlier, for reasons the FBI won't reveal, but which, Magozzi slowly finds, are connected to another series of murders a decade earlier in Atlanta. Tracy covers all the bases in this debut thriller: an accelerating, unpredictable plot that combines police procedural with techno-geek-speak, an array of well-drawn characters and, most importantly, witty repartee.
    Copyright 2003 Reed business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

    From AudioFile
    A series of murders is being modeled after the gruesome deaths depicted in a popular video game. Things move quickly as law enforcement and the video game's creators--who harbor a few secrets of their own--work together to predict where the killers will strike next. The usually capable Buck Schirner is somewhat miscast as narrator. His friendly drawl doesn't mesh with this novel's fast pace and up-to-the-minute techno-jargon. While his warm voice doesn't ruin the production, one wonders why a narrator with an edgier style wasn't chosen. J.P.M. © AudioFile 2004, Portland, Maine-- Copyright © AudioFile, Portland, Maine --This text refers to the Audio Cassette edition.

    © Adapt, Inc. 1998-2006








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