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Interaction Design

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Click here to buy Interaction Design by  Jenny Preece, Yvonne Rogers, and Helen Sharp.  

Interaction Design

by Jenny Preece, Yvonne Rogers, and Helen Sharp
3.5 out of 5 stars

  • Paperback: 544 pages
  • Publisher: Wiley; 1 edition January 17, 2002
  • Language: English
  • ISBN: 0471492787
  • Product Dimensions: 9.2 x 7.6 x 0.9 inches
  • Shipping Weight: 1.84 pounds

    12 of 12 people found the following review helpful: Required for anyone who is serious about interface design, January 15, 2003 Reviewer:Ben Rothke (USA) -       The field of interface and interaction design is formally known as Human-Computer Interaction (HCI). It is significant that a large amount of HCI deals with non-programming issues such as psychological approaches to end-user experience, social manners of the audience, and more. Interaction Design and The Essential Guide to User Interface Design provide a comprehensive overview of the essentials of interface design. Beyond Interaction Design is an important book for designing effective and capable interfaces to software applications. Interaction Design is a meat and potatoes book about HCI. Rather than focusing on the software that drives the application, the book analyzes how users actually interact with the system. This interaction is what ultimately will determine whether a system is successful or unproductive. The book provides a comprehensive look at the entire set of requirements involved with design. The authors show that there is much more to systems design than end-user requirements and CGI scripts. Effective HCI is a multi-disciplinary area including psychology, sociology, anthropology, information systems, and computer science. The authors write that their book is called "Interaction Design: Beyond Human-Computer Interaction" because it is concerned with the broader scope of issues, topics, and paradigms than has been traditionally written in other books. The book notes that there has never been a greater need for interactions designers and usability engineers to develop current and next-generation interaction technologies. To be successful in the interface design game, programmers need a mixed set of skills, which is not an easy task. Interaction Design comprises 15 densely packed chapters that integrate all of the various cognitive, social, and other issues that are germane to interaction design. Chapter 1 provides an overview of what makes for good and bad design. Chapter 3 gets into the psychological aspect of HCI and looks at cognition and how users interact with the systems they implement. None of the book makes for easy reading, as the topics at hand are often multifaceted and complex. Chapter 6 deals with the process of interaction design and for the most part ends the psychological approach, while Chapters 7 through 10 deal with the actual design of the system. The book has a number of real-world case studies, and also includes interviews with various authorities on HCI. However, it does not get into specific technologies (Solaris, Linux, etc.). Also, each chapter concludes with a number of references, which can be used as a launching pad for more information. I highly recommend Interaction Design: Beyond Human-Computer Interaction for anyone who is serious about interface design. Your users will appreciate it.

    Product Review
    "A near definitive guide which covers not only HCI but also the issues which effect and are affected by human computer interaction." (M2 Communications, 7 June 2002)

    "an excellent foundation for teaching interaction design, and a good text for self-study in the skills involved. I cannot recommend it too highly" (AISB Quarterly, Summer 2002) 

    “…consists of a wide range of issues that go beyond the traditional scope of human-computer interaction…useful to students…research and development people will find stimulating ideas on the potential of the web and of wireless and collaborative technologies…”  (Computer Bulletin, September 2002)

    “…useful and usable by multidisciplinary teams…”   (Human / Computer Interaction Bibliography, September 2002)

    “…the practicing professional will get a lot from this…supported by an innovative web site…”  (Atlantic Systems Guild, September 2002)

    "…a must-read…unique, inspiriring…" (SIGHCI Newsletter)

    Book Description
    Accomplished authors, Preece, Rogers and Sharp, have written a key new textbook on this core subject area. Interaction Design deals with a broad scope of issues, topics and paradigms that has traditionally been the scope of Human-Computer Interaction (HCI) and Interaction Design (ID). The book covers psychological and social aspects of users, interaction styles, user requirements, design approaches, usability and evaluation, traditional and future interface paradigms and the role of theory in informing design. The topics will be grounded in the design process and the aim is to present relevant issues in an integrated and coherent way, rather than assembling a collection of chapters on individual HCI topics.

    KEY FEATURES:
    * This truly integrated approach to HCI provides students with background information from psychology, sociology, anthropology, information systems and computer science
    * Provides principles and skills for designing any technology through the use of many interesting and state of the art examples
    * The author supported, highly interactive Web Site provides resources that allow students to collaborate on experiments, participate in design competitions, collaborate on design, find resources and communicate with others
    * The accompanying Web Site also features examples, step-by-step exercises and templates for questionnaires

    CONTENTS:
    Preface
    1. What is interaction design?
    Interview with Gitta Saloman
    2. Understanding and conceptualizing interaction
    Interview with Terry Winograd
    3. Understanding users
    4. Understanding and designing for collaboration and communication
    Interview with Abigail Sellen
    5. Understanding how interfaces affect users
    6. The process of interaction design
    Interview with Gillian Crampton Smith
    7. Identifying needs and establishing requirements
    Interview with Suzanne Robertson
    8. Design, prototyping and construction
    9. User-centered approaches to interaction design
    Interview with Karen Holtzblatt
    10. Introducing evaluation
    11. A framework for evaluation
    12. Observing users
    Interview with Sara Bly
    13. Asking users and experts
    Interview with Jakob Nielsen
    14. Testing and modeling users
    Interview with Ben Shneiderman
    15. Doing design and evaluation in the real world: communicators and advisory systems
    Epilogue
    Glossary

    © Adapt, Inc. 1998-2006








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