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Excel 2003 Power Programming with VBA (Excel Power Programming With Vba) Excel 2003 Power Programming with VBA (Excel Power Programming With Vba)
by John Walkenbach
List Price: $49.99
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$31.49 On 7-22-2006 4.5 out of 5 stars
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Book Description
"Today, no accomplished Excel programmer can afford to be without John’s book. The value of Excel 2003 Power programming with VBA is double most other books–simultaneously the premier reference and best learning tool for Excel VBA."
—Loren Abdulezer, Author of Excel Best Practices for business

Everything you need to know about:

  • Creating stellar UserForms and custom dialog box alternatives
  • Working with VBA subprocedures and function procedures
  • Incorporating event-handling and interactions with other applications
  • Building user-friendly toolbars, menus, and help systems
  • Manipulating files and Visual Basic® components
  • Understanding class modules
  • Managing compatibility issues

Feel the power of VBA and Excel

No one can uncover Excel’s hidden capabilities like "Mr. Spreadsheet" himself. John Walkenbach begins this power user’s guide with a conceptual overview, an analysis of Excel application development, and a complete introduction to VBA. Then, he shows you how to customize Excel UserForms, develop new utilities, use VBA with charts and pivot tables, create event-handling applications, and much more. If you’re fairly new to Excel programming, here’s the foundation you need. If you’re already a VBA veteran, you can start mining a rich lode of programming ideas right away.

CD-ROM Includes

  • Trial version of the author’s award-winning Power Utility Pak
  • Over one hundred example Excel workbooks from the book

System Requirements: PC running Windows® 2000 SP3 or later, or Windows XP™ or later. microsoft Excel 2003. See the "What’s on the CD" Appendix for details and complete system requirements.

Book Info
Guide to Excel VBA, showing how to create UserForms and custom dialog box alternatives, working with VBA subprocedures and function procedures, managing compatibility issues, and more. Softcover.



Zen Golf: Mastering the Mental Game Zen Golf: Mastering the Mental Game
by Joseph Parent
List Price: $17.95
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$12.21 On 7-22-2006 4.5 out of 5 stars
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Product Review
“The lessons in Zen Golf make the mental game seem so simple. Dr. Parent has given me very effective methods for working with thoughts and emotions, and for taking the negatives out of the picture.”
-Vijay Singh, Masters and PGA Champion

“Soothing and enlightening, Zen Golf exposes us to the storm-tossed waters of the golfer's psyche, but in short order, Dr. Parent has us bobbing easily amidst the waves.”
-Guy Yocum, Senior Writer for Golf Digest

“There’s no other book like this one. If you want to know what has gotten in the way of playing better and what you can do about it, look no further.”
-Mike “Radar” Reid, PGA Tour Winner

“Doc’s unique teaching methods helped me to concentrate and to go from the range to the first tee in a way that gets my round off to a much better start.”
-Willie Wood, PGA Tour Winner

“Dr. Parent’s use of golf as a metaphor for business is full of great insights that have helped our staff grow as people and professionals.”
-David Hausdorff, Vice President, Merrill Lynch, Private Client Group

“Here is a roadmap to inner confidence, self-awareness and the feel of a purely struck golf shot. This approach to learning and life is a wonderful and powerful expression of the future for golf instruction.”
-Fred Shoemaker, author of Extraordinary Golf and co-teacher of golf in the Kingdom seminars with Michael Murphy

Product Review
?The lessons in Zen Golf make the mental game seem so simple. Dr. Parent has given me very effective methods for working with thoughts and emotions, and for taking the negatives out of the picture.?
-Vijay Singh, Masters and PGA Champion

?Soothing and enlightening, Zen Golf exposes us to the storm-tossed waters of the golfer's psyche, but in short order, Dr. Parent has us bobbing easily amidst the waves.?
-Guy Yocum, Senior Writer for Golf Digest

?There?s no other book like this one. If you want to know what has gotten in the way of playing better and what you can do about it, look no further.?
-Mike ?Radar? Reid, PGA Tour Winner

?Doc?s unique teaching methods helped me to concentrate and to go from the range to the first tee in a way that gets my round off to a much better start.?
-Willie Wood, PGA Tour Winner

?Dr. Parent?s use of golf as a metaphor for business is full of great insights that have helped our staff grow as people and professionals.?
-David Hausdorff, Vice President, Merrill Lynch, Private Client Group

?Here is a roadmap to inner confidence, self-awareness and the feel of a purely struck golf shot. This approach to learning and life is a wonderful and powerful expression of the future for golf instruction.?
-Fred Shoemaker, author of Extraordinary Golf and co-teacher of golf in the Kingdom seminars with Michael Murphy


Everything Bad is Good for You Everything Bad is Good for You
by Steven Johnson
List Price: $14.00
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$10.78 On 7-22-2006 3.5 out of 5 stars
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Product Review
In his fourth book, Everything Bad Is Good for You, iconoclastic science writer Steven Johnson (who used himself as a test subject for the latest neurological technology in his last book, Mind Wide Open) takes on one of the most widely held preconceptions of the postmodern world--the belief that video games, television shows, and other forms of popular entertainment are detrimental to Americans' cognitive and moral development. Everything Good builds a case to the contrary that is engaging, thorough, and ultimately convincing.

The heart of Johnson's argument is something called the Sleeper Curve--a universe of popular entertainment that trends, intellectually speaking, ever upward, so that today's pop-culture consumer has to do more "cognitive work"--making snap decisions and coming up with long-term strategies in role-playing video games, for example, or mastering new virtual environments on the Internet-- than ever before. Johnson makes a compelling case that even today's least nutritional TV junk food–the Joe Millionaires and Survivors so commonly derided as evidence of America's cultural decline--is more complex and stimulating, in terms of plot complexity and the amount of external information viewers need to understand them, than the Love Boats and I Love Lucys that preceded it. When it comes to television, even (perhaps especially) crappy television, Johnson argues, "the content is less interesting than the cognitive work the show elicits from your mind."
Johnson's work has been controversial, as befits a writer willing to challenge wisdom so conventional it has ossified into accepted truth. But even the most skeptical readers should be captivated by the intriguing questions Johnson raises, whether or not they choose to accept his answers. --Erica C. Barnett --This text refers to the Hardcover edition.

From Publishers Weekly
Worried about how much time your children spend playing video games? Don't be, advises Johnson—not only are they learning valuable problem-solving skills, they'd probably do better on an IQ test than you or your parents could at their age. Go ahead and let them watch more television, too, since even reality shows can function as "elaborately staged group psychology experiments" to stimulate rather than pacify the brain. With the same winning combination of personal revelation and friendly scientific explanation he displayed in last year's Mind Wide Open, Johnson shatters the conventional wisdom about pop culture as pabulum, showing how video games, television shows and movies have become increasingly complex. Furthermore, he says, consumers are drawn specifically to those products that require the most mental engagement, from small children who can't get enough of their favorite Disney DVDs to adults who find new layers of meaning with each repeated viewing of Seinfeld. Johnson lays out a strong case that what we do for fun is just as educational in its way as what we study in the classroom (although it's still worthwhile to encourage good reading habits, too). There's an important message here for every parent—one they should hear from the source before savvy kids (especially teens) try to take advantage of it. Agent, Lydia Wills at Paradigm. (May)
Copyright © Reed business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to the Hardcover edition.



In the Shadows of the Net: Breaking Free of Compulsive Online Sexual Behavior In the Shadows of the Net: Breaking Free of Compulsive Online Sexual Behavior
by Ph.D., Patrick Carnes, David L. Delmonico, Elizabeth Griffin, and Joseph Moriarity
List Price: $12.95
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$9.97 On 7-22-2006 4.0 out of 5 stars
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About The Author
Patrick J. Carnes is a nationally-known speaker on addiction and recovery issues. He is the author of Out of the Shadows, Contrary to Love, A Gentle Path Through the 12 Steps, and Don't Call It Love. He is the clinical director for sexual disorder services at The Meadows in Wickenburg, Arizona. Carnes is the editor-in-chief of Sexual Addiction and Compulsivity: The journal of Treatment and Prevention, the official journal of the National Council of Sexual Addiction/Compulsivity, an organization for which he also serves as a board member. He also serves on the national advisory board of the American Academy of Health Care Providers in the Addictive Disorders.


The C++ Programming Language (Special 3rd Edition) The C++ Programming Language (Special 3rd Edition)
by Bjarne Stroustrup
List Price: $69.99
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$59.50 On 7-22-2006 4.0 out of 5 stars
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Product Review
In this brand-new third edition of The C++ programming Language, author Bjarne Stroustrup, the creator of C++, presents the full specification for the C++ language and standard library, a spec that will soon become the joint ISO/ANSI C++ standard.

Past readers will find that the new edition has changed a great deal and grown considerably to encompass new language features, particularly run-time type identification, namespaces, and the standard library. At the same time, readers will recognize the lucid style and sensible advice that made previous editions so readable and enjoyable. Probably the biggest change is a substantial new section, well over 200 pages in length, covering the contents and design of the C++ standard library, the most important new feature of the C++ specification. The author has also added a substantial number of new exercises while keeping many from previous editions that have retained their value.

While The C++ programming Language is not a C++ tutorial, strictly speaking, anyone learning the language, especially those coming from C, will greatly benefit from the clear presentation of all its elements. It is impossible to overstate the importance of this book for anyone who is serious about using C++. --This text refers to the Paperback edition.

Dr. Dobb's Journal
Read the entire Review, including a chapter-by-chapter analysis of this book.

Bjarne Stroustrup's The C++ programming Language, Third Edition (Addison-Wesley, 1997) has been available for several months. This work, by the creator of C++, is the definitive treatment of the subject and has been since its first edition in 1987. I must confess that I did not care for the first edition. I had expected a tutorial approach as elegant as the classic K&R white book. But then, K&R was about C, a programming language that supported a familiar programming model. The C++ programming model was new to most of us ten years ago, and Stroustrup's first edition was daunting, to say the least. Looking at it now, I find it far less so and much easier to read.

Comparing the first and third editions of The C++ programming Language provides insight into how the C++ language has grown and changed in the past decade. The third edition has almost three times the number of pages and a slightly different organization. Whereas the first edition included a 67-page language reference manual at the end, the third edition includes only a language grammar section to represent formal language definition. This is appropriate. The ANSI/ISO Standard document, which is now the formal language and library definition, is itself about 750 pages long. Stroustrup plans to publish The Annotated C++ Language Standard (coauthored by Andrew Koenig, the ANSI C++ committee's Project Editor) sometime this year.

The third edition takes a tutorial approach with many of Stroustrup's personal programming philosophies. The author's explanations of how he uses language features provide examples for learning the behavior of those features. He also explains code idioms that some programmers routinely use but that he finds inappropriate.

As much as possible, the third edition reflects Standard C++. When small language features are found to be missing, particularly new ones, Stroustrup pledges to add them to a future printing

This book is an essential addition to a C++ programmer's library. It is not for dummies, and it wouldn't be my first choice for an entry-level, self-help tutorial on C++ for beginning programmers. It is, however, an excellent textbook for programmers who are self-motivated and students who study under the watchful care of a skilled instructor. As an experienced C++ programmer, I find the book useful as a reference to language usage and behavior. The author invented the language and then stayed close to the standardization and innovation process for the duration, always maintaining a careful vigilance over the evolution of his brainchild. Consequently, this book serves, for those who do not care to pore over the ANSI/ISO document (or the promised annotated version), as the authority on the Standard C++ language, how it works, and how you should use it. -- Al Stevens, Dr. Dobb's Journal --This text refers to the Paperback edition.



3D Game Textures: Create Professional Game Art Using Photoshop 3D Game Textures: Create Professional Game Art Using Photoshop
by Luke Ahearn
List Price: $49.95
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$31.47 On 7-22-2006 4.5 out of 5 stars
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Product Review
"As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop

Book Description
Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the process of developing textures (game art) for the most common game settings--from modern urban to fantasy--based on professional concept art.

Most importantly, you'll learn how to think like a game artist. Each tutorial begins with the instructions you'll most likely be given on the job, then walks you through the research and planning phase to the process of building textures for the scene at hand. You'll learn not only what goes into building a game world, but you'll also come away with a complete, professional portfolio to help land your dream job.

* Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images
* Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers
* Companion CD includes sample textures and electronic versions of images you saw in the bookall the tools you need in one place!
* Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide


Ender's Game (Ender, Book 1) Ender's Game (Ender, Book 1)
by Orson Scott Card
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$6.99 On 7-22-2006 4.5 out of 5 stars
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New York Times
Intense is the word for Ender's Game. Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war The early training, not surprisingly, takes the form of 'games' Ender Wiggin is a genius among geniuses; he wins all the games He is smart enough to know that time is running out. But is he smart enough to save the planet?

From Publishers Weekly
For the 20th anniversary of Card's Hugo and Nebula Award–winning novel, Audio Renaissance brings to life the story of child genius Ender Wiggin, who must save the world from malevolent alien "buggers." In his afterword, Card declares, "The ideal presentation of any book of mine is to have excellent actors perform it in audio-only format," and he gets his wish. Much of the story is internal dialogue, and each narrator reads the sections told from the point of view of a particular character, rather than taking on a part as if it were a play. Card's phenomenal emotional depth comes through in the quiet, carefully paced speech of each performer. No narrator tries overmuch to create separate character voices, though each is clearly discernible, and the understated delivery will draw in listeners. In particular, Rudnicki, with his lulling, sonorous voice, does a fine job articulating Ender's inner struggle between the kind, peaceful boy he wants to be and the savage, violent actions he is frequently forced to take. This is a wonderful way to experience Card's best-known and most celebrated work, both for longtime fans and for newcomers.
Copyright © Reed business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to the Audio CD edition.


Beginning C++ Game Programming (Game Development Series) Beginning C++ Game Programming (Game Development Series)
by Michael Dawson
List Price: $29.99
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$18.89 On 7-22-2006 4.5 out of 5 stars
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Book Description
Interactivity?the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you?re ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you?ll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!

About The Author
Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Mike earned
his bachelor?s degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons. Visit his Web site at www.programgames.com to learn more or to get support for any of his books.
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