Programming Linux GamesBooks: Computers: Caldera Linux: Item 7
6 of 11 people found the following review helpful: decent but could have been much better, March 13, 2003 Reviewer:Riccardo Audano (Chiavari, Italy) - I had high expectations from this book, coming as it was from a company specialized in porting the most complex games to Linux. Unfortunately it seems that the fall of Loki has brought down this book with it. As other readers have said it is a good SDL primer (covering just the basics). Other APIS are mentioned but just ina cursory view. There is a whole chapter dedicated to the code of a sound player software whoch is really out of place here.. it looks more like the author stuffed it in since he for some reason had developed it and he thought it was marginally relevant.. A good point is the book is about a working 2D game, Penguin Warrion ( a spaceship against spaceship typical game ) but the game development is not properly explained.. it loks like the book is an appendix to the game and not the contrary... in short to really learn something you must go and scan the code on your own... With a little bit more affort and time to give the book more depth and solidity it could have been a great beginner's text..too bad! Book Description Programming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community. Book Info (No Starch Press) Complete guide to developing Linux games, written by the Linux gaming experts. Softcover. |
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